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DX11 CREATE OBJECT CYLINDER
Creates a cylinder object of the given dimensions.
Return Dword = DX11 CREATE OBJECT CYLINDER(bottomRadius, topRadius, length, [segsAcross], [segsDown], [vertLayout])
bottomRadius Float The bottom radius of the cylinder to be created.
topRadius Float The top radius of the cylinder to be created.
length Float The length of the cylinder to be created.
[Optional] segsAcross Dword The number of horizontal segments. Defaults to 18 if omitted.
[Optional] segsDown Dword The number of vertical segments. Defaults to 1 if omitted.
[Optional] vertLayout Dword The object will be created to conform to this vertex layout. Only POSITION, TEXCOORD0, COLOR0 and NORMAL data is created; any other data elements are set to 0. Will use a default VertexLayout (POSITION/COLOR/NORMAL/TEXCOORD) if omitted.
The created object.
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